ZBrush - Basics of Projecting a Mesh
This is a short blog post of what I went over in ZBrush. When going over some tips and alternatives with manipulating meshes, I went over the basics of how the Project tool works within ZBrush. While it may be just one specific tool compared to the rest, it still holds a significant part if you want to retopologize your mesh, especially if you want clean and smoothen geometry. Its primary purpose is to allow transfer of sculpting from your original mesh into its retopologized counterpart. This tool can impact rigging and topology tools within Zbrush, so it’s best to learn what the other tools are before moving forward. A couple days ago, I imported a skull from Maya that was completely retopologized based on the original skull in ZBrush. Once that was complete, I had to be sure both the original skull and retopologized one were both present within the subtool folder. When using the Project tool, MAKE sure you have at least 2 or more meshes present visible. Before moving on, what...